In the Cyberball paradigm, participants play a computer game in which they toss a virtual ball back and forth to two other players. Half of the participants are routinely passed the ball, whereas the other half of the participants get the ball initially, but then they are left out. Which of the following results have been found using this paradigm?
A) In general, people are not affected by ostracism in Cyberball.
B) Being ostracized in Cyberball leads people to report lower levels of control and self-esteem.
C) People who believe they are being ostracized by KKK members will not experience the negative effects ostracism.
D) People are less likely to feel ostracized when other players fail to toss them a ""Cyberbomb"".
Correct Answer:
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