Solved

In the Cyberball Paradigm, Participants Play a Computer Game in Which

Question 71

Multiple Choice

In the Cyberball paradigm, participants play a computer game in which they toss a virtual ball back and forth to two other players. Half of the participants are routinely passed the ball, whereas the other half of the participants get the ball initially, but then they are left out. Which of the following results have been found using this paradigm?


A) In general, people are not affected by ostracism in Cyberball.
B) Being ostracized in Cyberball leads people to report lower levels of control and self-esteem.
C) People who believe they are being ostracized by KKK members will not experience the negative effects ostracism.
D) People are less likely to feel ostracized when other players fail to toss them a ""Cyberbomb"".

Correct Answer:

verifed

Verified

Unlock this answer now
Get Access to more Verified Answers free of charge

Related Questions

Unlock this Answer For Free Now!

View this answer and more for free by performing one of the following actions

qr-code

Scan the QR code to install the App and get 2 free unlocks

upload documents

Unlock quizzes for free by uploading documents