A marketing researcher wants to test whether people are likely to buy a new video game. She asks participants to play the game for 20 minutes and then report the amount of money they would be willing to pay for an app of the game. Which source of reactivity should she be most concerned with?
A) novelty effects
B) evaluation apprehension
C) history effects
D) volunteer bias
Correct Answer:
Verified
Q83: Evaluation apprehension can be caused by
A) people's
Q84: Evaluation apprehension tends to
A) increase the likelihood
Q85: Evaluation apprehension can influence
A) the self-reports people
Q86: Which of the following is LEAST likely
Q87: Novelty effects can arise from
A) putting people
Q89: Which of the following is NOT a
Q90: When self-report measures are used, reactivity can
Q91: In observational research, keeping track of reactive
Q92: In which of the following types of
Q93: Which of the following methods of controlling
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