How do you identify the user in the usability engineering lifecycle?
A) draw up a user profile
B) run a thinking aloud test
C) assume the role of an apprentice learning from the master craftsman
D) observe representative users
Correct Answer:
Verified
Q10: In general, a pilot test is intended
Q11: : _ capture the non-verbal dialogue between artifact
Q12: Explanatory undo is, generally, a much more
Q13: Browser Title always contains the word ' _'.
A)home
B)default
C)error
D)browser
Q14: Conventional wisdom says that tell the user
Q16: In a heuristic evaluation ……………………
A)a group of
Q17: & are the main functions of GUI.
A)pointing
Q18: Conventional wisdom says that_tell the user when
Q19: What are valid kinds of working prototype,
Q20: The test materials for a usability test
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