Before virtual reality technology,even the best graphics programs used a two-dimensional environment to illustrate a three-dimensional object.
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Q3: Telepresence technology allows users to move around
Q6: When using RFID,there are some technical problems
Q7: In virtual reality (VR),the everyday virtual environment
Q7: Virtual reality helps extend the capabilities of
Q9: Active RFID tags have no internal power
Q10: Push technology benefits both users and vendors.
Q11: Push technology has been around since the
Q12: In an exocentric environment,users can interact with
Q12: Second Life is a virtual world platform
Q13: Pull technology is effective for both business-to-consumer
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