How to manage the creation, the lifetime, and the destruction of a large number of sibling objects in an application is an example of pattern in ________.
A) architecture
B) software destruction
C) software design
D) software restruction
Correct Answer:
Verified
Q2: When designing software, how to manage the
Q3: Patterns also hold the promise of _.
A)
Q4: A systematic way to describe patterns and
Q5: There are _ potential patterns for developing
Q6: Which of the the following professions requires
Q8: An expert will have the ability to
Q9: Patterns allows us to reuse past experience
Q10: Pattern describes a problem that occurs over
Q11: Alexander's book entitled A Pattern Language: Towns,
Q12: Application of patterns to software design started
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