Storyboards cannot be used to elicit responses and gather requirements.
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Q60: The user interface is the concrete realization
Q61: There are hardly any constraints that apply
Q62: The main purpose of the user interface
Q63: The user interface requires models that are
Q64: A dialog box that displays error messages
Q66: Logical and physical storyboards are the same
Q67: Storyboarding lacks formal notation; that is, no
Q68: Storyboarding is quite rigid and cannot adapt
Q69: Prototyping and simulation produce the same results.
Q70: A prototype is a light version of
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