
________ results when leisure time and tools allow us to engage in creative acts.
A) Crowdsourcing
B) Social networking
C) Cognitive surplus
D) Affective computing
Correct Answer:
Verified
Q1: All of the following are examples of
Q2: Which of the following software can best
Q4: Which of the following is an example
Q5: A popular Voice over Internet Protocol (VoIP)service
Q6: _ refers to the commands that instruct
Q9: _ tools gather information from sources such
Q11: The process of searching huge amounts of
Q12: _ tools enable groups of people to
Q17: _ solicits online input from consumers.
A) A
Q19: The term computer _ is used to
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