
In Berserk, two political parties vie for control of the country. Each political party, when it is not in power, has a tendency to call general strikes to influence the policy of the ruling party. Evaluate this strategy in the context of a multiple-period game. Is it possible, in this situation, that a multiple-period game reduces, rather than enhances, social well-being? What would have to happen in this game to improve social welfare if a tit-for-tat strategy is used?
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