An example of machine learning in a game-playing program is
A) learning from a successful move.
B) recognizing patterns in a game.
C) looking ahead at the possibilities generated by each move.
D) applying a rule of thumb to a move.
Correct Answer:
Verified
Q9: The most successful natural-language applications
A)involve computers having
Q10: In the 1950s,the popular domain for AI
Q11: The main outcome of the early automatic
Q12: AARON is an example of
A)expert systems.
B)automatic language
Q13: To facilitate development of new expert systems,software
Q15: Stating a conclusion as "There is a
Q16: Semantics,a problem with natural-language communication,refers to the
A)underlying
Q17: A typical problem for machine translation is
A)tone
Q18: Problems with the simulation approach to AI
Q19: This British mathematician,_,spent much of his life
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