Binding time refers to when an attribute is computed and bound to a name.
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Q12: In C++,declarations that bind all potential attributes
Q13: The lifetime of an object is the
Q14: Declarations in surrounding blocks are called nonlocal
Q15: A fundamental abstraction mechanism in any programming
Q16: The meaning of a name cannot be
Q18: Static binding occurs during execution.
Q19: Names can be reused within nested blocks
Q20: Lexical scoping rules are sometimes called dynamic
Q21: _ are generally bound at load time.
A)
Q22: The bindings of _ to storage locations
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