Which of type of light in 3D graphics determines how shiny an object appears?
A) ambient
B) specular
C) diffuse
D) emissive
Correct Answer:
Verified
Q13: OgreAL uses an) object to represent an
Q14: Use the SceneNode member function to retrieve
Q15: Attach sounds to a SceneNode using the
Q16: The first element in an overlay must
Q17: Color depth determines:
A) how many colors can
Q19: Resources managed by a ResourceManager include
A) material
Q20: A color value of 1, 1, 1)
Q21: The object is used to begin rendering
Q22: Resources are loaded into the program using
Q23: The function has Ogre begin rendering frames.
A)startRendering
B)beginRendering
C)run
D)begin
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