Users can interact in a virtual reality environment through the use of _____.
A) stakeholders
B) avatars
C) augmented players
D) icons
Correct Answer:
Verified
Q3: _ virtual reality refers to a user
Q4: Smart phone apps that make use of
Q5: The introduction of _ on cell phones
Q6: Virtual reality's primary market is education.
Q7: The _ was one of the first
Q9: The Nintendo Wii was the first game
Q10: The most popular use of interactive media
Q11: _ make up a large portion of
Q12: Augmented reality applications will contribute greatly to
Q13: Adding surround sound to a virtual,interactive experience
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