Albert et al. (2013) ran a series of experiments in which adults and adolescents, alone or with peers, played a video game. In the game, taking risks could lead to crashes or gaining points. The experiments found that _____, unlike the _____, were much more likely to take risks and crash when they were _____.
A) adults; adolescents; alone
B) adolescents; adults; alone
C) adults; adolescents; with peers
D) adolescents; adults; with peers
Correct Answer:
Verified
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