communities refer to
A) cooperative buying centers that allow individuals to purchase at the same bulk rate as large organizations.
B) customers linked by a common Internet service provider.
C) virtual reality games that allow players to create their own worlds, countries, towns, etc.
D) websites that allow people to congregate online and exchange views on topics of common interest.
E) all customers served by a particular firm who are sent regular e-mails, sales notifications, and coupons from the manufacturer.
Correct Answer:
Verified
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