A GUI uses icons to allow for easy interaction between the user and the computer.
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Q11: Interactivity is developed to move from one
Q12: An event is when something happens in
Q13: Interactivity:
A)Is the interaction between the computer parts
Q14: A GUI:
A)Is a Graphic User Interface.
B)Can only
Q15: A class:
A)Is a group of objects.
B)Has a
Q17: Object oriented programming is the same as
Q18: Object oriented programming lends itself to programming
Q19: An event-driven program reacts to something happening
Q20: Navigational tools allow the user to interact
Q21: An example of an object in an
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