In a typical game of what Williams and colleagues called cyberball,participants:
A) begin playing an electronic game of "catch" with two avatars,and the avatars gradually increase the extent to which they include the participant.
B) begin playing an electronic game of "catch" with two avatars,and the avatars eventually stop including the participant in the game.
C) engage in a dialogue with a computerized avatar that they believe is a participant in another room on a different computer.
D) engage in a dialogue with a participant in another room,whom they believe to be only a computerized avatar.
Correct Answer:
Verified
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