The most popular activities of static design inlcude the following: -UML -Wireframes -Prototypes
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Q8: Output mapping is the best way for
Q9: Data mapping is not necessary in order
Q10: Input cleansing can be defined as the
Q11: UML plays a minor role in designing
Q12: HTML-based CASE tools can be used to
Q14: Most CASE tools do not come with
Q15: Wireframes are simple drawings or sketches of
Q16: Prototypes are large programs with little to
Q17: At the end of a whiteboard session,
Q18: In the design phase you will interact
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