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Computing
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Systems Analysis
Quiz 10: Human Computer Interaction Layer Design
Path 4
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Question 41
True/False
A significant drawback of a printed report is the inability of the information to be further manipulated (i.e., sorted).
Question 42
True/False
The final step in the user interface design process, interface evaluation, usually does not yield any improvements, because by that stage of the design process, all of the "bugs" will normally have been removed from the system.
Question 43
True/False
Messages are the way in which the system responds to a user and informs him or her of the status of the interaction; they should be clear, concise, complete, grammatically correct, free of unfamiliar jargon, and avoid confusing negatives.
Question 44
True/False
The advantage of direct manipulation is that it permits the user to enter extensive data by keystroke and allows the user to size objects within three keystrokes.
Question 45
True/False
In order for managers to receive all the information needed to support the task for which it was designed, the report should provide all the information available on the subject and allow the managers to select that which they wish to use.
Question 46
True/False
A tool bar is a list of commands at the top of the screen that are always present on the interface and may drop down immediately below another menu and disappear after one use.
Question 47
True/False
Input design means designing the screens used to enter the information, as well as any forms on which users write or type information (e.g., time cards, expense claims).
Question 48
True/False
Interface evaluation should be performed while the system is being designed so that any major design problems can be identified and corrected before the time and cost of programming has been spent on a weak design.
Question 49
True/False
The ideal computer system permits users to enter invalid data into the system. This data is later inexpensively identified and someone is notified to resolve the information problem.
Question 50
True/False
The goal of the output mechanism is to simply and easily capture accurate information for the system, typically by using on-line or batch processing, capturing data at the source, and minimizing keystrokes.
Question 51
True/False
The goal of the navigation system is to make the system as simple as possible to use; a good navigation component is one the user never really notices because it functions the way the user expects.
Question 52
True/False
The grammar order of the navigation controls may be random (object-action or action-object) throughout an application.
Question 53
True/False
A heuristic evaluation involves members of the project team individually working through the interface design prototype to examine each interface to see that it satisfies each design principle on a formal checklist.
Question 54
True/False
The goal of the input mechanism is to present information to users so they can accurately understand it with the least effort, usually by understanding how reports will be used and designing them to minimize information overload and bias.
Question 55
True/False
The interface standards, the basic design elements that are common across the individual screens, forms, and reports within the system, must be identical for different parts of the system, hence the name "standards."
Question 56
True/False
Analysts must assume that users have read the manual, have attended the training classes, and have external help nearby.
Question 57
True/False
A menu bar is often a second-level menu that pops up, floats over the screen, and disappears after one use.
Question 58
True/False
Analysts often set out to introduce bias into the design of a report by sorting the information alphabetically or chronologically.
Question 59
True/False
The interface standard that describes the general appearance of all the screens in the information system and the paper-based forms and reports that are used / developed by the system is the interface templates.