Presence, interactivity, and ________ are fundamental components of mixed reality.
A) haptics
B) subjectivity
C) simulation
D) immersion
Correct Answer:
Verified
Q19: Ivan E.Sutherland's "Ultimate Display" theorized:
A)a device to
Q20: Because of "homuncular flexibility,":
A)users of virtual reality
Q21: The "_" refers to a period from
Q22: _ is a facsimile created by a
Q23: One component of _ includes the individual
Q25: Which of these is the best way
Q26: Room-scale tracking:
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A)registers users' movements
B)allows broad freedom of
Q27: VR content distributors include:
A)Valve's Steam
B)Sony's PlayStation Store
C)YouTube
D)all
Q28: "_" controllers allow naturalistic movements along axes
Q29: Microsoft's HoloLens allows users to view and
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