The licensing of an IP from an original work, to other parties for commercial exploitation:
A) Crowdfunding
B) Royalty fee
C) Localization
D) Franchise
Correct Answer:
Verified
Q1: Which of the following was not part
Q2: The traditional value chain of the video
Q3: Traditional ways publishers fund the development of
Q4: By this development phase, the game appears
Q5: At this development phase, no new code
Q7: In-house developers that are owned by the
Q8: Which of the following licenses is not
Q9: The video game development team member plans
Q10: Monetization includes the following methods of collecting
Q11: The rush to release games to the
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