In-house developers that are owned by the publisher and commonly share a building or campus are also known as:
A) First-part developers
B) Second-party developers
C) Third-party developers
D) Independent developers
Correct Answer:
Verified
Q2: The traditional value chain of the video
Q3: Traditional ways publishers fund the development of
Q4: By this development phase, the game appears
Q5: At this development phase, no new code
Q6: The licensing of an IP from an
Q8: Which of the following licenses is not
Q9: The video game development team member plans
Q10: Monetization includes the following methods of collecting
Q11: The rush to release games to the
Q12: Traditional roles of a brick and mortar
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