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Computing
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The Video Games
Quiz 13: Military, Science, and Education Climb Aboard
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Question 1
Multiple Choice
Which of the following military simulations is more on the end of operational realism (rather than increased abstraction) ?
Question 2
Multiple Choice
Two military training simulators that never became official military training instruments:
Question 3
Multiple Choice
The principal title that the U.S. Army has used for recruiting soldiers is the online multiplayer, first-person shooter game:
Question 4
Multiple Choice
This four-person, squad-based real-time tactics (RTT) game is still used today for troops returning from war to help determine the presence and severity of PTSD:
Question 5
Multiple Choice
Two widely-used PC-based trainers of the DARWARS project included:
Question 6
Multiple Choice
Virtual Battlespace (VBS1) offered training for land, sea and air vehicles and could even be customized to include the simulation of:
Question 7
Multiple Choice
This program uses virtual immersion simulation technology that uses reflective markers for full-motion body capture, including virtual reality (VR) headsets, weapon props, and even shock-feedback when a user gets hit:
Question 8
Multiple Choice
Immersion in an interactive virtual environment where soldiers are able to confront traumatic memories with the help of clinicians in controlled settings is called:
Question 9
Multiple Choice
These games are designed with a purpose other than to simply entertain:
Question 10
Multiple Choice
High-fidelity patient simulations (HPS) :
Question 11
Multiple Choice
Video games used in the scientific community known as "human-based computation" games or "__________" harness human brainpower with computer programs to find solutions to scientific problems:
Question 12
Multiple Choice
The concept of amateur scientists working on solutions to real scientific problems is known as "citizen science" or "crowd-sourced science." Which of the following games does not fit into this category?