_______________ is what is in the program that we can see and/or hear.
A) Content
B) Environment
C) Context
D) Habitat
Correct Answer:
Verified
Q19: Video games can communicate
A) stereotypes.
B) cultural norms.
C)
Q20: In terms of the functions of mass
Q21: In terms of the functions of mass
Q22: In terms of the effects of mass
Q23: As an example of agenda setting, _involves
Q25: Mass communication includes the study of mass
Q26: Mass communication is a form of communication
Q27: Prior to the Gutenberg Press, according to
Q28: The printing press and the mass production
Q29: The Internet, like the printing press and
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