Reuse in software development is an afterthought of the normal course of development.
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Q41: A design component is a one that
Q42: Design components emerge from the patterns identified
Q43: The two major reuse concepts are analysis
Q44: Complex products are built as monolithic objects.
Q45: We can use the concept of reuse
Q47: Reuse can embrace any method or artifact
Q48: The most obvious, reliable, and effective mechanism
Q49: Patterns are formed from repeated experience in
Q50: Like components, patterns are ready-to-use and need
Q51: A Web service is a service that
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