Reuse can embrace any method or artifact in software development.
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Q42: Design components emerge from the patterns identified
Q43: The two major reuse concepts are analysis
Q44: Complex products are built as monolithic objects.
Q45: We can use the concept of reuse
Q46: Reuse in software development is an afterthought
Q48: The most obvious, reliable, and effective mechanism
Q49: Patterns are formed from repeated experience in
Q50: Like components, patterns are ready-to-use and need
Q51: A Web service is a service that
Q52: Methodology and patterns are the same and
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