Counterfactual thinking led role-playing jurors to decide to give a robbery victim more compensation when they believed
A) the victim was shopping at a hardware store rather than a grocery store
B) the victim had no money in his wallet rather than having a lot of money
C) the victim was shopping at a store where he didn't usually shop rather than his Usual store
D) the victim was attacked by a stranger rather than an acquaintance
Correct Answer:
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