E-marketers put stores and advertising in consumers' environments to influence their behavior.
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Q30: Most retail location models emphasize behavioral data
Q31: Pleasure and arousal are found to influence
Q32: Consumers are considered primarily in terms of
Q33: Grid layout is particularly useful for encouraging
Q34: Reinforcing tactics and positive attributes of the
Q36: Location allocation models allow the investigation of
Q37: When using a vending machine,the potential for
Q38: For many types of products and most
Q39: Music seems to exert an almost subliminal
Q40: Communication approach and avoidance can be related
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