In Cleary et al (2012) , participants move through virtual three-dimensional environments using virtual reality glasses.Participants negotiate a virtual bowling alley, airport, or junkyard, or other scenes throughout the experiment.They found that:
A) virtual environments produced more déjà vu experiences than could be accounted for by cognitive explanations.
B) environments with which participants had familiarity with in their everyday life tended to produce fewer déjà vu experiences than unusual ones.
C) there were more déjà vu experiences for those scenes that were configurally similar to other earlier scenes than for scenes that were not.
D) déjà vu experiences were correlated with premonitions of seizures.
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