When gamers experience internalization within a game,________ suggests that the brand used by the game character becomes important to the gamer.
A) immersive fiction
B) counterarguing
C) the meaning transfer model
D) the narrative transportation theory
E) augmented reality
Correct Answer:
Verified
Q20: _ games attempt to depict real-world situations
Q21: Which one of the following statements is
Q22: Penguin Books Australia launched a game called
Q23: Games offer brands each of the following
Q24: When you play the Tiger Woods PGA
Q26: You play a game which directs you
Q27: A billboard for Nike appears in the
Q28: An advergame delivers a _ message.
A) two-sided
B)
Q29: _ proposes that mental stimulation through storytelling
Q30: Game _ means that there are way
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