In a study that is described in the textbook,college undergraduates played either violent or nonviolent video games for 20 minutes.They were then asked to read incomplete stories and predict what would happen next.What were the results of the study?
A) those who played the violent video games were more likely to refuse to predict story endings.
B) those who played the violent video games consistently gave more aggressive outcomes for the stories.
C) those who played the violent video games consistently gave less aggressive outcomes for the stories,showing that the game playing acted as a "catharsis."
D) there were no differences between the groups with respect to the story outcomes.
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