Gamification
A) refers to marketing in the gaming industry
B) is the set of relationships between a business and its customers
C) uses game thinking to affect behavior
D) is a process allowing consumers to compete for product
Correct Answer:
Verified
Q1: "Innovators" is used in the text to
Q2: Guerilla marketing refers to
A)advertising that attacks competitors
B)creative,catchy
Q3: Traditional promotion methods
A)are sometimes not feasible for
Q5: Faster adoption rates can result from
A)products that
Q6: Distribution channel refers to
A)the route used by
Q7: Advertising is
A)strong in developing awareness of a
Q8: a key element in a marketing plan
Q9: Tradeshows
A)don't address decision makers
B)are most appropriate for
Q10: Most markets today tend to be
A)price dependent
B)price
Q11: Value-based pricing depends on
A)undercutting the price of
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