Taking into account research on factors that increase informational social influence, which game contestant is most likely to yield to the informational social influence provided by teammates or the audience?
A) Joaquin, playing a television game show, who answers a question whose answer he is uncertain of
B) Tatsuo, playing a television game show, who answers a question whose answer seems obvious to him
C) Marcus, playing a game with his younger cousins, when he is unsure of the answer
D) Yuriko, playing a game with her family, who answers a question whose answer she knows
Correct Answer:
Verified
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