Most research into the effects of video games and the media on behaviour have studied:
A) Cross-cultural effects
B) Long- rather than short-term effects
C) More female than male participants
D) Equal numbers of male and female participants
E) Short- rather than long-term effects
Correct Answer:
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Q7: Increased anti-social or pro-social behaviour could be
Q8: Overexposure to certain behaviours in the media
Q9: Violence in the media is likely to
Q10: Limitations of research into media influences on
Q11: The majority of violent video games promote:
A)
Q13: Which of the following personal characteristics of
Q14: The order of stages for the recipient
Q15: In the Elaboration Likelihood Model, processing through
Q16: Cognitive dissonance is a term describing:
A) An
Q17: Self-perception theory suggests:
A) Our behaviours inform us
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