Which of the following are examples of innovations in the sport industry?
A) Virtual reality viewing experiences
B) The creation of Twenty20 cricket
C) Digital ticketing
D) All of the above
Correct Answer:
Verified
Q2: Which of the following are organizations which
Q3: Sport services are _ and therefore difficult
Q4: The consistency of every single potential sport
Q5: Esports share which of the following characteristics
Q6: _ is the recognition that customers add
Q8: Which of the following is an example
Q9: Which of the following represents the path
Q10: What is an 'empirical generalisation'?
A) A scientific
Q11: The tendency for brands with small market
Q12: An individual who consistently purchases both Nike
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