Scenario 16-4
You are a marketing associate at a promotional firm that specializes in innovative branding.You will be meeting with several clients next week and you need to review their files and get updated on their latest promotional efforts.
-(Scenario 16-4) Another client was considering videogame placement the last time you met, and will be making a decision next week.She wasn't sure about placing her product in a game, since her company sells mostly to adults and has never specifically targeted kids.You will once again remind her of research that shows
A) a good portion of hard-core players are 18 to 34 years old.
B) the vast majority of gamers are teenagers, not children.
C) the fastest-growing population of loyal gamers are people ages 55 to 75.
D) the older people who do play video games are more likely to notice products.
Correct Answer:
Verified
Q79: The goal of achieving a synergistic effect
Q80: NASCAR bills itself as the
A)best marketing opportunity
Q81: Scenario 16-3
In July 2010, a sports-focused social
Q82: Scenario 16-4
You are a marketing associate at
Q82: Scenario 16-3
In July 2010, a sports-focused social
Q83: Scenario 16-2
HollywoodBranding is a new promotions company
Q85: Scenario 16-4
You are a marketing associate at
Q86: Define branded entertainment.Explain how it differs from
Q87: Scenario 16-3
In July 2010, a sports-focused social
Q88: Scenario 16-2
HollywoodBranding is a new promotions company
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